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In coming up with a generalized solution, our goal was to minimize the required changes to the C++ Unreal game client code. The most obvious way to approach this problem might appear to be to create new exported DLL functions for each backend API that needs to function offline. Instead, we created a single new exported DLL function called ProcessHttpRequest. This function takes in a struct representing a standard HTTP request and returns a struct representing a standard HTTP response. We started referring to this system with the tongue-in-cheek name “serverless service” and it stuck.
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It's versatile enough that it can be used for application and systems programming. It has the best tooling of any language I've seen. It has a fairly pleasant type system. And I think most importantly it does a great job in bringing higher level language features into an environment without a garbage collector. Rust has arguably set the bar for "fast languages that are also decently expressive".,详情可参考服务器推荐
黎智英欺詐案上訴得直:定罪及刑罰被撤銷,出獄時間提前。搜狗输入法2026对此有专业解读